![]() ![]() The New World map is effectively four separate continents Naggaroth and Lustria (joined by a narrow landmass), Ulthuan, and the Southlands. This raises significantly more problems in Total War: Warhammer 2. If two fleets meet, combat is auto-resolved based on the strength of the forces. ![]() The majority of playable factions are land-locked, and only the later releases Bretonnia and (especially) Norsca really have to pay a whole lot of attention to the coasts. The decision was pretty easy to justify too, because the Old World map has a distinct lack of water. Indeed, Rome 2’s oceanic failures may explain why the first Total War: Warhammer dispensed with real-time naval warfare entirely. In theory, Rome 2 had some exciting ideas about reinforcements able to arrive at land conflicts by boat (and more real-time naval battles) but they were so horrendously broken and awkward at launch that the whole experiment was soured. Empire perhaps came closest to a satisfying set of real-time clashes, emulating line-of-battle and wind-based tactics of the period. Medieval 2 had dedicated naval units that would fight auto-resolve battles. The studio has taken a differing approach to conflicts at sea across the course of the Total War series, with no single variation really standing out as the true answer. Sure I know that they did explode from time to time (I think one ship exploded at the battle of trafalga) but if I get close and broadside any frigate with a 1st rate, the ship just detonates and I tend to lose the first rate to fire as well.There’s a great deal to love about Creative Assembly’s Total War: Warhammer 2, but where naval encounters are concerned the game is currently floundering on the rocks. My question - did ships actually EXPLODE all the time like that. The fact that I can now approach the enemy fleet, set up the line of where my ships want to go, make one pass and have the battle mostly decided is great (sure, that one pass of 2 or 3 lines of 5 ships can take longer than the vanilla battles isnt the point). I got so fed up with my big ships sailing past, firing one volley, then being out of range, turning back on themselves, raking then enemy, then sailing straight down the other side of them - it was so ridiculous - more along the lines of WW2 aerial dog fights than napoleonic warfare. Please dont change the naval combat now - its fantastic! This isn’t a game fault in my books, it’s a major step forward and vast improvement over vanilla. Most of the FUN and SKILL in naval battles comes from out-sailing the opposition, positioning yourself correctly and keeping upwind where possible – you want to force the enemy into stalling and NOT being able to outmanoeuvre you.įrom your description you are the one filling that niche at the moment. The vanilla naval system was, frankly, farcical and impossible, but I am sure it was done with the intent to make it simplistically easy for those who know nothing at all about sailing.Īny mod, such as Darthmod, which has at least some degree of “built-in realism” will make sailing more difficult Imperial Splendour is no different. That doesn’t automatically disqualify it from being any fun, which is what you seem to be suggesting. It is worth pointing out that ANY even semi-realistic naval battle will require the gamer to learn a little bit about sailing. ![]() Some better tactics (sailing) will alleviate that issue. I suspect that what you are doing is constantly turning into the wind at slow speeds, resulting in luffing-up i.e. Again, I think a bit of exaggeration there, not too mention that the turning rates in Imperial Splendour, which you say you do play, are not all that different from the rates in Darthmod. Watching a ship turn for 2 minutes is just aggravating. I am all for slow and methodical, not however that slow. Though slow and methodical is not everyone's cup of tea. Naval combat feels a bit more strategic now, slow and methodical. Anything that adjusts the game to allow a little more thinking and a lot less exploiting is fine with me. It was also exploitative, as you could easily take on huge amounts of ships and basically sail away from them just keep turning and broadsiding with impunity. My point being, a game that was designed to allow you to sail with the wind and hit the triple speed action and then just go back and fourth firing broadsides against the incoming enemy was a bit weak. If so, then my vote should not count.Not to challenge an opinion, but I really must disagree about being worst than Vanilla. This might have changed in the current version however. I found the naval battles highly annoying, since it took an hour to finish a naval battle, 3 ships vs 3 ships. The naval battles are the reason why I quit playing your mod and started playing Imperial Splendour instead.
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